This data set includes population and electronic gaming machine (EGM) expenditure breakdowns by local government area (LGA) and gaming venue, demographic statistics, labour statistics and Socio-Economic Indexes for Areas (SEIFA) LGA score and ranking per LGA for the 2016/17 financial year. The data has been joined with LGA 2011 boundaries.
For more information visit the Victorian Commission for Gambling and Liquor Regulation's (VCGLR) website.
Please note:
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AURIN has spatially enabled the original data.
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EGM Numbers: a venue may be operating less machines than its licensed or attached numbers
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Gaming Machine Density calculations are based on operating gaming machines with attached entitlements divided by adult population divided by 1,000 (gaming machines per 1,000 adults).
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Expenditure / EGM: Refers to the average Expenditure per Gaming Machine. In 2013, these figures are based on net expenditures divided by number of gaming machines with attached entitlements.
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SEIFA Scores: a lower score indicates that an area is relatively disadvantaged compared to an area with a higher score. Scores should only be used in distributive analysis. Rankings are based on highest score, for example 1st ranking in index of disadvantage means the LGA is least disadvantaged.
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Disclaimer: Care must be taken in using any figures for an LGA involving net expenditure and population. The expenditure per person in an LGA may include an amount of expenditure coming from persons not living within the LGA.